Just as water finds a way to flow downhill, information finds a way to be free, and economic profits find a way to be made, intelligent systems will find a way to improve themselves.
In the multimedia environment of the 1990s, there is no longer a narrative at the deepest level beneath the works and products; it is only the characters that unite them. Consumers, knowing this, move easily between projects with a narrative (comics, anime, novels) and projects without one (illustrations, figurines). Individual projects are simulacra, and behind them is the database of characters and scenarios.
On another level, each character is a simulacrum, derived from the database of moe elements. Rather than appreciating the character itself, the otaku appreciation of its consciousness and inclusion of moe elements is an appreciation of the underlying database of the character: database consumption.
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